![]() Poisoned, On Fire!, Frostburn, Cursed Inferno, Ichor I've listed Hardmode Event Bosses toward the bottom. Note that for bosses that spawn minions, many of them are vulnerable to these debuffs and they can help you to clear them faster. Comes from Flask of Ichor, Bladetongue, Ichor Bullet/Arrow/Dart, and Golden Shower Spellīosses that are explicitly immune to all debuffs below should not be affected by Shadowflame, Daybroken, nor the Stardust Cell Staff's Debuff. Ichor (Crimson) - lowers defense by 20.Comes from Flask of Cursed Flames, Cursed Arrow/Bullet/Dart, Cursed Flames spell, Spectral Arrow (Con/Mobile), Clinger Staff Cursed Inferno (Corruption) - stops health regen and lose 4 life per second.Comes from Venom Bullets/Arrows, Venom Staff, Spider Staffs, Flask of Venom ![]() Comes from Frostburn Arrows, Flower of Frost, Frost Armor, and Amarok (Yoyo) Frostburn - Most bosses are vulnerable.Comes from Inferno Potion (Aura), Fiery/Molten Weapons, Flower of Fire, Flamarang, Sunfury, Flamethrowers, Fire Gauntlet, Magma Stone, Flask of Fire Comes from Blade of Grass, Thorn Chakram, Poison Staff, and Flask of Poison Some of these are only useful Pre-Hardmode because of the amount of life bosses have later in a game. Here are the six debuffs I'm listing for the bosses, and the most common examples of where they come from. The ones I've chosen to list are those that you can get from a potion, arrow, weapon, flask, or spell. There are many more debuffs in Terraria, but some are inflicted only by monsters. I'm going to help with that with this list - each boss is listed, along with which debuffs they are immune to, and those they are vulnerable to. Finding which debuffs will or won't work on them can be time consuming, just by browsing the wiki, as info is all spread out. Some debuffs can be very helpful when fighting bosses as they may deal damage over time or weaken them. Note: As of Patch 1.Terraria: Debuffs Immunity and Vulnerabilities of Bosses.it can be cast while on a moving lift, but will be left behind as the lift continues motion) Zone is cast on a fixed sphere in space, determined at the time the spell resolves (I.E.Zone is a sphere slightly larger than the sigil implies.Zone reaches into boss rooms if cast just outside the fog wall.The magic damage buff lasts for 1.5 seconds when outside the sphere's radius, and will be regained upon re-entering the zone.Delayed spells/effects may be cast before terra magica so long as the user casts Terra Magica before they deal damage, they will be effected if the user is in the radius when damage is dealt.The user need not be in the sphere while casting, only when damage resolves. Any spell or effect with magic damage will not be buffed if the user is not in the sphere when damage is dealt. ![]()
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